Enhancing Raven: Multisampling and Distribution Ray Tracing
Introduction Hi everyone, welcome to the third blog of my ray tracing journey. In this assignment, I have implemented several nice features in Raven, including multisampling, depth of field, area light, glossy reflection and motion blur . These new features enhance the realism of the rendered scenes, further expanding Raven’s power. 🐦 Deadmau5 Scene with 1 Area Light and 900 samples, rendered in 3min 55sec Before you start reading my blogpost, I would like to introduce one of my favorite musicians “ Deadmau5 ” 😊. I have rendered his icon in Raven. I want to share one of his songs that you can listen to while reading the blogpost. “Jaded” was released 17 years ago, and he recently remastered it, naming the new version as “Re_jaded”. I really love this version; it brings back memories of my childhood. Here’s link please listen to it. (Later, I might create this music video in Raven. I think the visualization is really cool.) Implementation Firstly, I implemented multisa...